![Blender_logo_PNG2_edited.png](https://static.wixstatic.com/media/bd9301_9664953609bb403f80439d1747045306~mv2.png/v1/fit/w_43,h_42,q_90/bd9301_9664953609bb403f80439d1747045306~mv2.png)
Sushi Table
(3D Texturing)
A blender experiment with food. The goal was to see how far I can push the textures of food to resemble the actual dish.
The hardest part was trying to get the texture of the rice right: it was difficult to find a way to show the translucency of the rice. Other than that, I experimented with node-based texturing, showing the interior in sliced food, and water physics, to name a few.
Production progress:
Resort World Sentosa Universal Christmas (CraveFX)
![maya](https://static.wixstatic.com/media/bd9301_2e54f69d054f47159831643a8761c09f~mv2.png/v1/fit/w_28,h_28,q_90/bd9301_2e54f69d054f47159831643a8761c09f~mv2.png)
Role: 3D Simulation, Texturing, Compositing
H.X.T. Labs
(3D Environment concept)
![](https://static.wixstatic.com/media/bd9301_f489255f066948a999eff25dd2708a9a~mv2.jpg/v1/fit/w_28,h_28,q_90/bd9301_f489255f066948a999eff25dd2708a9a~mv2.jpg)
![](https://static.wixstatic.com/media/bd9301_adacfd603a5b4a56b97e8c774543fe42~mv2_d_2048_2034_s_2.jpg/v1/fit/w_28,h_28,q_90/bd9301_adacfd603a5b4a56b97e8c774543fe42~mv2_d_2048_2034_s_2.jpg)
![](https://static.wixstatic.com/media/bd9301_aa94d104a53649f093d605aa7856a8a2~mv2.png/v1/fit/w_28,h_28,q_90/bd9301_aa94d104a53649f093d605aa7856a8a2~mv2.png)
![](https://static.wixstatic.com/media/bd9301_57f0d294d5614c779095b299dd54b53f~mv2_d_1600_1560_s_2.png/v1/fit/w_29,h_28,q_90/bd9301_57f0d294d5614c779095b299dd54b53f~mv2_d_1600_1560_s_2.png)
A lab with mechanical/sci-fi design elements, and a grungy and mechanical mood. Yet, it gives off a feeling that secret advanced research is being performed in this building.
The room is split into a few parts: The main area on L1, where staff will enter through a small security chamber and be cleared for admittance to the research tables; the testing chamber, which is visible on both floors through the glass panels and either level. Finally, there's a second floor pathway leading from the elevator to the glass panel, with a small data collection facility in the corner.
Production progress:
Final Environment renders (from Unreal Engine):
Kitchen Interior
(Realistic modeling)
This is a scene modeled off a reference picture of a kitchen from a furniture catalogue.
Modeled and rendered in 3ds Max, textures arranged in Photoshop.
![](https://static.wixstatic.com/media/bd9301_adacfd603a5b4a56b97e8c774543fe42~mv2_d_2048_2034_s_2.jpg/v1/fit/w_55,h_54,q_90/bd9301_adacfd603a5b4a56b97e8c774543fe42~mv2_d_2048_2034_s_2.jpg)
![](https://static.wixstatic.com/media/bd9301_57f0d294d5614c779095b299dd54b53f~mv2_d_1600_1560_s_2.png/v1/fit/w_55,h_54,q_90/bd9301_57f0d294d5614c779095b299dd54b53f~mv2_d_1600_1560_s_2.png)