top of page

Mothers' Day 2020 (CraveFX)
(Modeling, Texturing, Rigging and Animation)

 

Created a 3D looping GIF from concept art of fellow illustrator on the same project. Done as a social media post for Mothers' Day.

The character is fully rigged and animated. Modeled/rigged/animated/rendered in Maya/Octane.

Mothers' Day(CraveFX)
Anputka
Anputka Detailed Render

Code name: 'Anputka'
(Character concept to model)

 

Code name: 'Anputka'
(Character concept to model)

 

Original concept of a fighting game character.

Anputka's character design has elements of Egyptian-themed motifs and symbolism blended into its futuristic theme.

 

The character is fully rigged and animated. Modeled/rigged/animated/rendered in 3ds Max, textured in Substance Painter and Photoshop.

Concept design process:

3D implementation:

Glaistig
(Zbrush Sculpt)

 

A stylized character I designed, sculpted, and textured in Zbrush, and rendered in Keyshot.

I based it off the mythical Glaistig from scottish mythology. For this design I wanted to create a feeling of otherworldliness.

The Glaistig was often featured with goat legs, a seductress that ensnares and kills men after revealing her distinctly inhuman lower half. However, she is also known for her links to cattle, and people offered her milk to appease her. This was the aspect that I wanted to feature just as prominently, so I gave her a staff shaped like a cattle prod and a bowl of milk.

 

Final Renders:
 

Meg'la
(Fighting game character)

Stylized 3D character for a fighting game. The design takes inspiration from dancers and assassins, with her blade-like hair as her main weapon.

This character is fully rigged and posed. Modeled and rendered in 3dsMax, textures created in Photoshop. 

Concept Sketches

Final Renders:

© 2023 by Odam Lviran. Proudly created with Wix.com.

  • Artstation
  • LinkedIn
bottom of page